Every sports board game faces the same fundamental question: how do you represent the unpredictability of real competition without making the outcome feel arbitrary? The two classic answers are dice and cards. Each has a philosophy embedded in it.

Dice are memoryless. Every roll is independent of every roll before it. That’s statistically accurate — in real life, a striker’s chance of scoring on a given shot doesn’t change because he scored or missed the last one. But dice can produce runs of cruel luck that feel game-breaking. Three missed rolls in a row, each one statistically fair, and a player feels cheated.

Cards carry memory. A card drawn from a shuffled deck becomes a card that won’t appear again until the deck resets. If you’ve played three Tackle Cards, you know the odds of drawing a fourth have changed. This creates what designers call “informed variance” — randomness that a skilled player can partially predict and plan around. Tactic Ball is built on this. Your hand management, your understanding of what’s likely left in your deck, is a core skill.

We did use dice in one specific place: goal resolution. When a Goal Chance card is activated, a single die roll determines the outcome. We kept this because goals in real football have an irreducible element of luck — the bounce off the post, the deflection, the goalkeeper’s fingertip. That single-die moment of tension mirrors the held breath of a real shot on target. Everywhere else, it’s cards.